Post by The Ultimate Nullifier on Oct 11, 2014 8:23:39 GMT -6
variety.com/2014/digital/news/warner-bros-dc-entertainment-otoy-developing-batman-virtual-experience-1201324169/
Warner Bros., DC Entertainment, Otoy Developing ‘Batman’ Virtual Experience
Warner Digital Series, DC Entertainment and visual effects company Otoy have announced a new immersive entertainment experience designed to let users see the Batcave via virtual reality displays.
The interactive narrative experience will give fans of the original “Batman: The Animated Series” the opportunity to explore Batman’s world and feel what it is like to be inside the show’s universe on devices including the Samsung Galaxy Gear VR, Oculus Rift, and forthcoming ‘glasses-free’ light field displays that are expected to power future television and mobile devices.
Using Otoy’s OctaneReader and light-field tech, Warner Digital Series and Otoy are recreating the look and feel of the animated series in detail, collaborating with series producer Bruce Timm on the adaptation of original 1992 designs. Otoy is also developing tools to preserve the show’s drawing style in a 3D space, without requiring additional post-production work.
“We are continuously exploring new and exciting ways to tell stories and share experiences with audiences around the globe, and we’re excited to be working with Otoy on this cutting-edge adaptation from ‘Batman: The Animated Series,’” said Sam Register, president of Warner Bros. Animation and Warner Digital Series. “More to the point: It’s super-cool, eye-popping stuff, and fans are going to love it. We can’t wait for them to have the chance to see the Batcave from the show again — for the very first time.”
“Warner Bros. has always been at the forefront of technology and entertainment, exemplified again today in its partnership with Otoy in bringing this ‘Batman: The Animated Series’ experience to new audiences through holographic video,” added Jules Urbach, founder and CEO of Otoy. “We’re thrilled to be part of this project. Our work with Warner Bros. validates the tremendous potential of VR as a new cinematic medium.”
Work on the project is already underway, with a first release set for this winter through the ORBX viewer app.
Warner Bros., DC Entertainment, Otoy Developing ‘Batman’ Virtual Experience
Warner Digital Series, DC Entertainment and visual effects company Otoy have announced a new immersive entertainment experience designed to let users see the Batcave via virtual reality displays.
The interactive narrative experience will give fans of the original “Batman: The Animated Series” the opportunity to explore Batman’s world and feel what it is like to be inside the show’s universe on devices including the Samsung Galaxy Gear VR, Oculus Rift, and forthcoming ‘glasses-free’ light field displays that are expected to power future television and mobile devices.
Using Otoy’s OctaneReader and light-field tech, Warner Digital Series and Otoy are recreating the look and feel of the animated series in detail, collaborating with series producer Bruce Timm on the adaptation of original 1992 designs. Otoy is also developing tools to preserve the show’s drawing style in a 3D space, without requiring additional post-production work.
“We are continuously exploring new and exciting ways to tell stories and share experiences with audiences around the globe, and we’re excited to be working with Otoy on this cutting-edge adaptation from ‘Batman: The Animated Series,’” said Sam Register, president of Warner Bros. Animation and Warner Digital Series. “More to the point: It’s super-cool, eye-popping stuff, and fans are going to love it. We can’t wait for them to have the chance to see the Batcave from the show again — for the very first time.”
“Warner Bros. has always been at the forefront of technology and entertainment, exemplified again today in its partnership with Otoy in bringing this ‘Batman: The Animated Series’ experience to new audiences through holographic video,” added Jules Urbach, founder and CEO of Otoy. “We’re thrilled to be part of this project. Our work with Warner Bros. validates the tremendous potential of VR as a new cinematic medium.”
Work on the project is already underway, with a first release set for this winter through the ORBX viewer app.